
Reiza Studios has launched Replace V1.6.3, and three new DLCs for Automobilista 2, together with the IMSA Track Pack, the Endurance Pack Pt2, and the Lamborghini Dream Pack Pt1.
The three new DLCs might be free for all customers throughout this preliminary weekend, and can revert to being obtainable completely to those that personal them, within the coming week. Moreover, the brand new replace additionally contains a fully overhauled UI, 4 new free automobiles, overhauled sounds, physics, AI and Multiplayer together with intensive updates to all present content material.
Take a look at the total Improvement replace beneath.
Remember that Automobilista 2 and all different DLC’s are 50% off throughout Steam Sale.
Automobilista 2 is at present obtainable via Steam for €18,49. The Automobilista 2 All-Inclusive Bundle is obtainable for €100,09.
Official Webpage – www.game-automobilista2.com
Changelog V1.6.3:
IMPORTANT NOTES
- All automotive setups have been reset given the extent of the physics updates (no consumer enter required to reset them)
- All Time Trial Information have been reset on account of observe & automotive physics updates
- Moist Talent possibility permits you to modify the AI Talent in numerous ranges of moist confitions with out impacting their efficiency within the Dry)
- In case customers has any hassle with the brand new replace, or nonetheless has a Multiplayer race nonetheless to be run on the present V1.5.6.3 they could revert to it by right-clicking AMS2 in your Steam Library -> Properties -> BETA, and choosing previousbuild from the dropdown (no password required).
- Profession mode: It´s a part of the brand new GUI design, and it´s coming – not any time quickly (extra data within the upcoming Dev Replace)
KNOWN ISSUES & LIMITATIONS
- 48-car grids are only for Single Participant, and availablw provided that consumer has 12GB of RAM or extra; else max grid dimension stays 32 automobiles
- For grid sized larger than 32 automobiles, automobiles could share pit containers and could also be spawned on high of one another in ghosted (no collision) mode for each Single and Multiplayer
- To make sure reliability, we strongly suggest not more than 28 purchasers in MP (until host has already been working 32-car fields reliably)
- AI calibration stil receiving additional fine-tuning within the coming days particularly for moist circumstances; sooner karts do not need working AI but
- There’s a recognized difficulty with championship scoring when racing a discipline containing combined lessons with multi-class scoring disabled
- Within the occasion of points saving triple display screen configuration through the in-game UO, consumer could accomplish that by manually modifying at ‘DocumentsAutomobilista 2triplescreensettings.xml’
CONTENT
IMSA Monitor Pack DLC
- Added Canadian Tire Motorsports Park (Mosport)
- Added Michelin Raceway Street Atlanta
- Added Sebring Worldwide Raceway
Endurance Pack Pt2 DLC
- Added Alpine A424 to LMDh / GTP class
- Added Ligier JS P217 to LMP2 Gen1-2 class
- Added Oreca 07 to LMP2 Gen1-2 class
- Added Audi LMS GT3 Evo II to GT3 Gen2 Class
- Added Corvette Z06 GT3.R to GT3 Gen2 Class
Lamborghini Dream Pack Pt1 DLC
- Added Lamborghini Huracán EVO2 to GT3 Gen2 Class
- Added Lamborghini Huracán Tremendous Trofeo EVO2 to Tremendous Trofeo class
- Added Lamborghini Veneno Roadster to Hypercars class
- Added Lamborghini SC63 to LMDh / GTP class
Free Base Sport Additions
- Added Audi Quattro to Group A Class
- Added Audi LMS GT3 to GT3 Gen1 Class
- Added Audi LMD R8 GT4 to GT4 Class
- Added Ligier JS P320 to P1 Gen2 Class
- Up to date Corvette Z06 with Z07 improve efficiency bundle
GENERAL
- Elevated max grid dimension to 48 (at present requires sharing of pit containers in the event that they exceed the quantity avaiable on observe); Elevated reminiscence pool dimension for all customers to comport bigger grids; Restricted prolonged grids above 32 automobiles to purchasers with greater than 12Gb of bodily reminiscence and allocate extra sources for the additional individuals
- Elevated base reminiscence allocation for all purchasers to account for brand spanking new sound and visible options
- Considerably optimized cliient knowledge ship charge to minimise site visitors and mitigate dangers for points in Multuplayer periods
- Decreased Multiplayer session finish be a part of lockout to 30s
- Revised lighting properties for all climates
- Adjusted LiveTrack properties: Rubber laying thresholds decrease, with bias between lateral and longitudinal rubber laying shifted extra to the lateral (slide) part; Minor adjustment to how rubber laying scales all the way down to more durable compound choices (so observe development is extra noticeable in lessons working softer compound choices) – Modifications apply globally to all tracks
- LiveTrack: Adjusted moist and rubbered racing line glossiness to visually match the up to date LT dynamics; Additional minor changes to quantity of rubber laid down with longitudinal slip / lateral slide
- Up to date algorithm utilized by “Max Seen Autos” setting to additional favor automobiles forward and scale back seen popping of automobiles forward of the participant
- Fastened flickering windshields when considered from observe cameras in replays
- Added humidity dependent visible moist illustration to bushes and foliage
- Added humidity and temperature dependent aero contrail results to automotive wingtips (F-Classics, F-HiTechs, F-V12s, F-V10s, F-Reiza & F-Final Gen1)
- Added firework shows within the Sky & alongside begin / end straights for tracks & occasions that function them
- Overhauled engine failing and failure results: Coolant, oil, turbo and full failures with new results to differentiate every kind of failure
- Overhauled tire smoke dynamics and toned down overblown ambient lighting
- Elevated the variety of sparks particles which can be emitted, adjusted the dynamics of the sparks particles and elevated bloom produced by spark
- Fastened sparks particles flickering in VR
- Decreased the depth of moist spray particles when the observe saturation is low
- Fastened bug that might end in incorrect obtainable driving aids in genuine mode on the subsequent occasion after driving a automobile with no onboard aids
- Fastened translucent particles corresponding to smoke or moist spray visibly clipping with objects
- Adjusted the street racing line to be extra visually distinct from the remainder of the observe when rubbered and moist
- Improved Depth of Subject for trackside TV cameras
- Adjusted automotive materials reflection dynamics to supply barely deeper reflections
- Fastened lighting fluctuations that occurred at random occasions throughout the day
- F-Final Gen2 class can now open DRS in races when inside 1s of automotive forward even when not combating for place
- Fastened bug inflicting automobile shadows may stay static at night time as an alternative of following the assigned automobile because it moved
- Fastened camber being proven incorrectly in replay & getting extraordinarily constructive over jumps
- Fastened difficulty which may result in jittery wheel motion for some AI automobiles
- Fastened difficulty that might end in incorrect reflections when viewing non-player automobiles
- Fastened rare off-line mud emission when racing with massive grid sizes
- Fastened character setting reflections showing too sturdy up shut and too weak from afar
- Added slippery curb / painted runoff properties to all tires
- Elevated replay FWD/RWD speeds to five/10/20x
- Compelled a minimal setting of ‘LOW’ for particle degree in MP periods to negate the visibility benefit of purchasers that disable them
UI & HUD
- Overhauled consumer interface design
- Overhauled “Motorsports Preset performance into “Sequence Preset”
- Added Proportion period choice to scale race lengths when utilizing collection presets
- Added static HUD observe map
- Added mouse managed orbit digicam choice to Showroom
- Modified grid menu mouse wheel inputs to scroll vertically
- LMDh & GT3 Gen2 class emblem rebadged to incorporate GTP & GTD representing IMSA lessons
- Corrected tire data for Hypercars, Supercars, ARC Camaro, Caterhams (besides Academy) to learn Arduous (semislick) & Moist slightly than “All Climate”
- Fastened Pitstop Refuelling Allowed string incorrectly saying Genuine as an alternative of Sure
- Added help for switching cameras in replay and monitor mode utilizing quantity keys 1-8
- Modified stay observe development to focus on time development slightly than climate development
- Modified HUD show title logic to work higher when a customers has no surname set
- Fastened numerous in-game flag inconsistencies in Championship mode
- Fastened Incorrect automobile picture generally being displayed on setup display screen
- In-Automobile Menu now defaults injury repairs to off
PHYSICS
- Full tire physics revision for superior hysteresis & thermodynamics modelling
- Revised tire put on & degradation charges for all tire treads (dry/moist)
- Revised aerodynamics for all automobiles
- Revised brake torque thermodynamics for all automobiles
- Revised soiled air results
- Revised default setups for all automobiles
- Revised torque, compression curves, engine consumption & thermodynamics for all automobiles
- Minor FFB revisions to all automobiles to higher swimsuit newest physics revisions
- LMDh / GTP (all fashions): Revised increase maps and torque curves, up to date hybrid mannequin to exchange/fill whole torque as an alternative of including over ICE torque, adjusted full EV solely peak torque barely for decrease and better redlines to replicate MGU gearing, moved default brake bias barely rearwards, refined hybrid launch, re-enabled guide starter (prompt begin if sufficient pace), mounted horsepower on telemetry HUD studying 0 on electrical energy solely, mounted ICE not firing up reliably with automated clutch, mounted automated gears not working in any respect with hybrid launch Adjusted ERS mapping to keep up 70% SoC higher in balanced mode; corrected peak regen energy, minor correction to gas volumetric density to characterize ethanol gas; Added brake by wire simulation (combines mechanical brakes and regen torque whereas respecting your supposed brake bias setting – no different controls as of now), added hybrid launch simulation (WIP); Raised ICE automated begin up threshold again to simply beneath 60km/h
- Decreased auto ERS assault mode utilization time firstly of a race
- F-Final (each gens): Decreased lowest ERS balanced mode deployment setting barely to extend full lap harvest charge at low SoC; Revised regen and added brake-by-wire; Adjusted qualy and assault ERS maps barely to remain inside single lap discharge restrict; Revised aero
- Revised differentials for F-V10 Gen2, F-Reiza, F-Final (each gens), McLaren Senna;
- F-Coach (each fashions): Disabled adjustable radiator opening & brake ducts
- F-HiTech Gen2: Corrected lively suspension damping default setting
- Nissan GT-R GT3: Revised suspension
- Group A (all fashions): Revised suspension and engines
- Added functioning hand brakes for Brabham BT62, Corvette C8 Z07, Lamborghini Veneno, Mclaren F1, Mclaren Senna
- Brabham BT52: Fastened proper rear suspension wheel alignment; Adjusted entrance steering axis
AI
- In depth AI calibration cross for all lessons in each dry, moist & damp circumstances
- Revised AI tire put on & degradation charges together with results on pitstop technique selections
- Prolonged vary of AI efficiency to cowl a wider vary of participant talent ranges (slower than earlier than at 70% AI Talent, sooner @ 120% AI Talent)
- Added choice to scale AI Moist Talent relative to the present primary AI Talent setting
- Added choice to confiigure charge of AI Errors & additional developed sorts and mechanics of AI mistake for extra human-like dynamics
- AI now loses efficiency from working on each chilly and overhot tires
- AI blue behaviour: AI will now transfer out of the racing line and barely elevate when beneath blue flag (all the time in follow / qualifying; in races AI cooperation beneath blue flag might be topic to AI driver´s particular blue flag character parameter – unmodded default AI drivers are typically extra probably give strategy to sooner automobiles in fashionable collection and fewer so in collection from the 60s / 70s / 80s); AI will solely elevate barely on straights to facilitate overtakes and by no means in corners (was the opposite means spherical)
- Added logic for AI behaviour in multiclass races in order that beneath blue flag AI is not going to lif if the pace distinction to the overtaking automotive is larger than 5%
- Barely elevated AI overtaking threat evaluation thresholds for sooner automobiles
- Added logic for AI behaviour throughout out-laps in follow / qualifying to all the time attempt create a buffer between it and the automotive forward earlier than beginning his scorching lap
- AI will enter in-lap behaviour sooner after finishing its scorching lap in follow / qualifying
- Adjusted AI behaviour in first lap to be much less erratic and customarily extra aggressive than earlier than
- Added logic for AI to prioritize the within line into the subsequent braking zone whereas making an attempt to overhaul
- AI will now cowl the within line when making an attempt to defend from being overtaken (frequency topic to AI Aggression setting and AI driver´s particular defending character parameter – unmodded default AI drivers are typically extra more likely to have interaction in defensive strikes in fashionable collection and fewer so in collection from the 60s / 70s / 80s)
- Added new AI hall scalar situation to maintain corridors wider whereas AI is beneath full throttle software
- Added dynamic vary for AI to scale back pace beneath blue flag, yellow flag and in / out laps & higher outlined ranges for every situation
- AI In lengthy oval races will now not attempt to save gas throughout the first 5 laps
- AI will now have occasional minor deviations from the optimum racing line relying on driver-specific AI talent (the upper the talent the higher the AI can hold to the racing line))
- AI automobiles will attempt to create some house between them and different automobiles from the start of the out lap (and never simply third sector because it was initially)
- Fastened difficulty the place generally AI would begin a defensive motion to the improper aspect if their line from earlier nook to the subsequent nook was in a diagonal vector
- Fastened AI disengaging DRS for minor lifts off throttle when following one other automotive
- AI now not prompts DRS throughout out and in laps of follow / qualifying, throughout race cooldown laps or when slowing all the way down to be let lapping automobiles overtake in a race
- Improved AI errors
- Added new features to forestall AI hesitating and dropping momentum in AI vs AI overtakes
- Hockenheim GP: Eliminated nook pace increase at T16 / T17Montreal: Fastened a pit lane difficulty the place DRS can stay lively till the top of Zone 1
- Nurburgring RX: Added AI pace increase to the joker path
- Hockenheim RX: Fastened an issue the place AI drivers would all the time crash throughout race begins
- Improved AI quick path for Barcelona GP NC, Nurburgring GP, Sebring Full
- Barcelona: Eliminated misplaced AIW pace increase multi on the pit lane entrance
- Spa-Francorchamps 2022: Fastened hall difficulty that might trigger AI to hesitate and tuck behind automotive forward when an overtaking transfer was attainable going into the ultimate Bus Cease chicane
- Taruma: Disabled AI pace boosts
- Watkins Glen: disabled redundant legacy AI pace boosts in sector 3 of the assorted layouts
AUDIO
- In depth revision of automotive sound efffects
- Added & revised numerous trackside sound results (crowds, announcers, water & nature sounds) to all observe layouts as applicable
- Applied native reverb zones for all tracks and layouts within the recreation
- Elevated max allowed playable audio samples for methods supporting massive grids.
- Added choices to configure Variety of Opponent Samples (extra detailed sounds from opponents for a possible performanc value)
- Revised wind noise sound impact, added devoted wind quantity slider
- In-game spotter: default quantity adjusted, mounted spotter being inaudible for Stereo output
- Wall reflections development and quantity very close to partitions adjusted.
- Stereo headphone-downmix quantity aligned with different output modes (stereo, 4.0, 5.1, and many others.)
- Fastened reverb making use of improper digicam properties / not making use of digicam in any respect.
- Fastened legacy bug which might stop setting sounds and reverb zones to recive updates, most notably on “Skip session”
- Fastened F-Junior and F-Coach onboard engine sound transferring left-right, most notable whereas steering.
- Fastened engine sound improper place for Lotus 49C, Brabham BT26, F-Classic Gen1, F-Classic Gen2 and Nissan GT-R GT3.
- Fastened engine pattern loops for: Mercedes 190 EVO DTM, McLaren 720S, MCR2000, MetalMoro MRX P3, Lotus 23, Caterham (all fashions), Opala (all variations) and BMW M6 GT3.
- Ultima GTR Race: mounted inner engine sound in replay
- Porsche Cayman GT4: mounted improper engine sound pitch in exterior view.
- Mitsubishi Lancer RS: mounted inner engine sound in replay
- Passat HotCars: Fastened engine sound muted beneath Idle RPM
- Brabham BT62: Fastened stay play audio error and lowered stay play quantity
- Roco P3: Fastened lacking cockpit engine sound in replay and revised inside engine
- Mclaren MP4/12: Fastened extra rattling sound over kerbs
- F-V10 Gen2: up to date exterior engine sound samples, adjusted Traction Management sound.
- F-Reiza: up to date exterior engine sound samples
TRACKS
- Added pit management lights to all tracks
- Adjusted tire smoke colouration and toned down overblown ambient
- Expanded 48 automotive grid on numerous tracks related to endurance racing
- Adjusted mixing between the observe and observe puddles
- Spa (1993, 2020 & 2022) In depth materials and texture updates: Fastened the observe lower limits on the pit lane path inflicting pit exit warnings for RX layouts
- Adjusted object LODs for Buenos Aires, Barcelona, Bathurst
- Adjusted dust street terrain properties (barely decrease grip, extra resistance & sinking issue)
- Adjusted exterior observe cameras properties to scale back z-fighting points at Lengthy Seashore, Sebring, Silverstone, Azure
- Corrected observe default day and month to match the 2024 IMSA schedule for Daytona, Indianapolis, Laguna Seca, Lengthy Seashore, Mosport, Street America, Sebring, VIR, Watkins Glen
- Dust and rallycross tracks now now not enable for rolling begin possibility
- Fastened inconsistency of grip discount on moist rubbered line
- Elevated baseline grip barely at concrete tracks
- Improved Depth of Subject for trackside TV cameras
- Azure: Added tunnel lights;Adjusted grip vary
- Barcelona: Corrected sound and bodily results for razor, flat and vibrator curb sorts, adjusted TT rolling launch place to start earlier than T13
- Barcelona 1991: Adjusted observe floor noise
- Manufacturers Hatch: Add extra limitations close to the pit exit
- Cascavel: Fastened random pit crew errors; Reversed pit field order
- Cleveland: Reconfigured pit exit observe lower mesh o stop warnings or penalty
- Cordoba: Fastened bug with the stay grass blades not showing for the nationwide format
- Curitiba: Fastened a bodily grass difficulty; Added lacking paddock fence collision; Elevated roughness on the observe concrete strip; Added devoted security automotive parking location
- Curitiba Outer: Fastened lacking terrain physics for gravel runoffs
- Daytona RC: Added anticut barrier close to Flip 1, revised observe lower limits on the bus cease chicane
- Hockenheim Nationwide: Fastened the native yellow for a nook marker panel
- Imola / Imola 2001: Adjusted the observe floor and drainage to take away water swimming pools close to the Tamburello and Villenuve chicanes
- Imola 2001: Fastened a gap within the outer terrain
- Indianapolis Oval: Fastened pit crews clipping the pitwall
- Indianapolis RC: Improved observe lower limits across the pit exit boundary
- Interlagos: Fastened a niche within the pit constructing shadow seen at a while of day; Minor pit / paddock buildings lod optimization
- Interlagos: Added new pit constructing mannequin for contemporary GP and SCB layouts
- Kansai East / West: Corrected digital flags native yellow perform
- Kansai GP: Reversed pitbox order; elevated max grid to 48 automobiles (was 45)
- Laguna Seca: Fastened a terrain shadow difficulty close to the corkscrew in early morning hours
- Le Mans 24h: Added crowd & reverb sounds; up to date cameras on lap 2 of the cycle
- Le Mans Bugatti: Fastened crowd floating over grandstands
- Salvador: Fastened a visual hole within the street mesh
- Silverstone 2001: Adjusted street noise ranges
- Silverstone GP / Intl: Added lacking pit entry and exit marker boards
- Silverstone Nationwide: Fastened the lacking collision and shadow caster on the overhead bridge
- Santa Cruz: Upgraded the collision partitions. Take away invisible infield perimeter limitations, added seen concrete limitations as wanted
- Ibarra: Fastened the storage parking to permit house for lengthy automobiles
- Speedland Kart4: Reorganize the cones that mark the pit entrance junction
- Montreal: Fastened a pit lane difficulty the place DRS can stay lively till the top of Zone 1
- Velo Citta: Fastened the momentary storage tents to permit for lengthy automobiles
- Interlagos: Fastened an irregular pit flooring close to the security automotive; Fastened the footbridge shadow object
- Velopark: Fastened timing downside the place crossing the beginning line within the pit lane was not detected
- Spielberg 1977: Eliminated floating cameraman behind grandstands
- Taruma: Fastened black pond water Transfer the security automotive to a devoted parking location
- Watkins Glen; Elevated the LODB vary on some static object motorhomes and tents Change default race date to June 20 2024
VEHICLES
- Revised all automobiles with windshield for a cohesive customary of tint & reflection
- Up to date all automobiles windshields to incorporate seen scratches
- Added seen tire put on & flatspotting to all tire treads
- Added seen recent shine to F-Final new tires
- Added and / or up to date IMSA liveries for corresponding fashions in LMDh/GTP & GT3-G2/GTD lessons
- Added previouly misising sidewall tire branding to all fashions inside F-Vintages, F-Retros, F-Classics, F-V12, F-USA , F-Inter, BMW M1 Procar, GT Classics, P1 Gen2, Copa Montana
- Revised gauge damping for extra practical behaviour on F-Vintages, F-Reros, F-Classics, Group A, BMW M1 Procar, Opalas, Mclaren MP4/1C
- Adjusted backfiring properties for all automobiles
- Adjusted cockpit POV for BMW 2002 Turbo, Mercedes CLK-LM, Corvette C3, Ultima GTR, Lancer R & RS, F-Coach (each), Lotus 98T, F-Traditional G1M2, Mclaren MP4/8, Sauber C9
- Adjusted onboard cameras for BMW M Hybrid, Cadillac V-Sequence R, Porsche 963 to higher replicate actual life cameras
- Corrected moist tire tread sample for Lotus 98T, McLaren MP4/4, McLaren MP4/5B, F301, F309
- Fastened rear view digicam screens behaving like bodily mirrors
- Fastened LODB wheels difficulty F-Final (each), F-Reiza, F-USA 2023
- Fastened recent non-modern tires missing element
- Fastened tire mapping difficulty in F-Trainers, F-Vees
- Fastened moist tires reflecting an excessive amount of of the setting
- Improved the visuals of auto tires when saturated with water
- Elevated decision of varied automobiles LCD show fonts
- Decreased undercar shadow depth in storm climate
- Eliminated fresnel mapping to exterior carbon materials in Cadillac V-Sequence
- Revised collision fashions for Uno, Fusca, Puma GTB, Puma GTE, Passat, Gol (all fashions)
- Up to date LCD emissive parameters for F-V10 (each gens), F Reiza, F-Final Gen2
- Up to date LCD for Porsche GT3-R, Porsche Cup, Mercedes AMG GT3 Evo
- Up to date Mild / LED for LMDh, GTE, GT3 (each gens)
- ARC Camaro: up to date cockpit carbon fiber materials
- BMW M4 GT3: modified pit lights scheme
- BMW M-Hybrid V8: Up to date RPM lights configuration, decreased rear wing gentle glows dimension
- Brabham BT26: Fastened cockpit entrance wheels difficulty
- Brabham BT46B: Added rain help and raindrops pace fadeout
- Brabham BT52: Added gentle glow, up to date cockpit lights
- Brabham BT62: New carbon physique; rain lights added, up to date tire supplies, cockpit materials replace with new carbon and alcantara, addition of contrasting stitching with totally different colours relying on the livery chosen, new ambient lighting across the display screen and LEDs, up to date cockpit lights, revised collision mesh
- Cadillac DPi VR: Up to date exterior lights, added pitlights, improved cockpit supplies
- Cadillac V Sequence R: Fastened LOD difficulty; eliminated Cosworth label on LED clusters
- Rallycross: Improved cockpit supplies, new glowing exhaust, new tire supplies parameters
- Copa Montana: Improved collision mesh with elevated decision
- Copa Truck: Improved diesel smoke particle spacing and lighting
- Corvette C8 Z06: Improved gauge cluster (new show reflections)
- Corvette GTP: Fastened undercar shadow difficulty in LD variant
- F-Traditional G4M2: Corrected cockpit tires and rims pivot level place
- F-Traditional G2M2: Fastened lacking steering wheel in cockpit
- F-Junior: Decreased exagerated exhaust backfiring
- F-Reiza: Fastened rear suspension difficulty, mounted entrance wheels materials in cockpit view, mounted tire tread UV mapping
- F-Retro V12 Gen1: Fastened paint materials difficulty, corrected tire supplies
- System Coach: Fastened tires mapping difficulty
- System Coach Superior: up to date show mapping, new LEDs, improved Motec show textures
- F-Final Gen1: Fastened low downforce variant suspension animations, reworked pit and rain lights, mounted default aspect tire texture difficulty in showroom
- F-Final Gen2: Closed internal aspect of the wheels on LodA, mounted injury fashions on Low Downforce elements, added blinking rear wing warning lights, corrected mirrors place, mounted injury fashions on cockpit, mounted suspension mesh/rig, mounted rear wheels pivot level, up to date rain lights texture and energy, separated lights: back lights mounted on the wing cease working if it falls off, mounted lights LOD difficulty, adjusted clear halo, disabled pitot tube and antenna vibrations on cockpit view
- F-V10 Gen1: Fastened tire tread mapping difficulty
- F-V10 Gen2: added back lights materials and reworked lightglows (rain gentle solely), repair entrance tire UV mapping difficulty in cockpit view, mounted hole between cockpit and automotive physique
- F-USA Gen3 Reynard 2Ki: Fastened some visible aero configurations in oval variants
- Fusca (all fashions): Reworked back lights, up to date tires supplies, mounted inactive oil needle
- Ginetta G58: Fastened tire difficulty, up to date tires and LCD shader, revised cockpit lights, eliminated show black filter when headlights are turned on
- Group C: Fastened lacking tire textures difficulty for Corvette GTP, Porsche 962C fashions
- Mercedes 190 Evo2: Fastened proper hand wheels place
- Mercedes AMG GT3 Evo: Decreased rear gentle glows polygon dimension, reworked lights textures
- Mercedes AMG GT4: Fastened wiper difficulty
- McLaren MP4/6: Fastened rain streaks on windscreen
- Mclaren MP4/7A: Adjusted cockpit steering wheel twine animation, up to date windscreen rain mapping, added rain streaks, added raindrops pace fadeout
- Mclaren MP4/12: Fastened visible low trip peak inflicting entrance wing to clip floor
- McLaren Senna: Full overhaul of automotive configurations, new paints, carbon, paint schemes and cockpit; Show display screen fully redone and addition of a second web page
- MCR 2000: Modified the motive force’s helmet visor to closed
- Nissan R390 GT1: Corrected collision for the excessive downforce mannequin, corrected spawn offset coordinates, mounted LOD bugs, up to date tire supplies for brand spanking new shader
- Opala 79: Fastened steering wheel pivots on lodA and LodB
- Porsche 911 GT1: Added lacking LD and LODB emissive headlights glass
- Porsche 992 GT3-R: reworked headlights and glowing exhaust depth, mounted cockpit aspect mirrors, mesh gaps; mounted cockpit injury fashions, added paintable winglets behind the entrance wheels, up to date lights textures ; AO Livery: added golden enamel, modified DRL shade to purple/pink; up to date entrance headlights DRL, small paint mapping adjustment for entrance bumper
- Porsche Cayman GT4: Fastened purple hood difficulty
- Puma GTE: Reworked back lights, up to date tires supplies, mounted purple materials difficulty on bonnet
- Sauber C9: Fastened black LCD when headlights are on
- SprintRace: Up to date LCD and tire shaders
- StockCar 2020-2022: Added help for P2P LEDs in cockpit and exterior units, added Cockpit sprint stickers and windshield help
- StockCar Cruze 2023: Added help for P2P LEDs in cockpit and exterior units, reworked LCD display screen, mounted gentle glows, up to date LCD/LEDs supplies
- StockCar 2024: Added help for P2P LEDs in cockpit and exterior units, reworked LCD display screen, up to date Chevrolet brand on Cruze liveries, up to date liveries as per actual season developments
- Swift 009c: Disabled pitot tube vibration on cockpit view
- Ultima GTR: Up to date tires supplies
- Porsche 963 GTP: Fastened middle mirror will get adjusted by left mirror adjustment setting vertically as an alternative of separate changes ( T2063 )
- Catherham 620R: mounted oil temp needle
- F-Final Gen2: added rain streaks on windscreen
- F-Inter: Fastened suspension place in showroom
- McLaren M23: Improved windscreen rain mapping
- McLaren F1 LM: export replace, improved cockpit supplies, new lights textures
- Camaro GT4: Fastened raindrops on visor in cockpit view
- Chevrolet Camaro SS: eliminated Open High parameter (would possibly trigger raindrops on helmet)
- F-Reiza: Adjusted suspension animations
- Brabham BT49: Adjusted suspension animations
- Mclaren F1 LM: Fastened wiper animation sound triggers
- Fastened Nissan R89C tilting driver helmet within the improper course
- Chevrolet Corvette Z06/Z07: New automotive configurations, each exterior and cockpit
- ; Added low gas alarm on show
- Nissan R390 GT1: mounted non displaying rear lightglows for HD variant
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